I fell in love with Teotihuacan during a rainy weekend gaming retreat in 2019. Our group had gathered at this cabin in the Poconos, and Kevin had brought along this massive box filled with colorful wooden bits and worker dice. I remember staring at the board—this intricate representation of an ancient Mesoamerican city—and thinking, “Well, this looks pleasantly overwhelming.” Four hours later, I was completely engrossed in the subtle dance of worker dice movement and development, barely noticing that everyone else had moved on to other games while I sat there calculating optimal ascension timing.
After 43 plays (yes, I keep track—Linda finds this habit both amusing and slightly concerning), I’ve come to believe that mastering worker die development is the single most critical skill separating casual players from those who consistently dominate the pyramid construction. The fundamental tension in Teotihuacan revolves around a deceptively simple question: when should you advance your dice versus extracting value from their current state?
For those unfamiliar with the game’s mechanics, you control worker dice that move around the board, performing actions whose power is influenced by the die’s value (1-5). Each time a die performs an action, it advances one pip, potentially increasing its power for future actions. When a die reaches value 6, it “ascends” to the gods, rewarding you with various benefits before returning as a fresh value-1 die. This creates this fascinating cycle of growth and renewal that drives the game’s strategic depth.
My initial approach to worker advancement was straightforward: always advance dice whenever possible, maximizing their values to get the most powerful actions. This seems logical, right? Higher die values mean stronger actions. But after several humbling defeats (particularly memorable was a game where Jim outscored me by nearly 40 points despite having consistently lower-valued dice), I realized my fundamental misunderstanding of the system.
The real art lies not in blindly maximizing die values but in orchestrating their development cycles to create powerful timing advantages. The game isn’t about having high-value dice; it’s about having the right-value dice at precisely the right moments.
Take the Palace action, for example. Many players instinctively use their highest-value dice here to maximize resource collection. But I’ve found that using moderate-value dice (3s or 4s) often provides better long-term efficiency. Why? Because the incremental benefit of using a 5 versus a 4 is usually just one additional resource, while the pip advancement pushes your die toward ascension—potentially at a suboptimal moment.
I remember this pivotal game against Linda where she consistently outmaneuvered me despite my higher average die values. She was strategically using her 3-value dice on key actions, advancing them to 4s, and then deploying them to critical board spaces before ascension. Meanwhile, I was proudly moving around with 5-value dice that kept ascending at inconvenient times, forcing me to rebuild my engine while she maintained perfect operational tempo.
This leads to my first key principle of die development: stagger your advancement cycles. Having all your dice ascend simultaneously creates a massive power vacuum in your engine. Ideally, you want no more than one die ascending every 2-3 turns, ensuring continued operational capability while still capturing the benefits of ascension.
I’ve found that tracking ascension timing becomes almost second nature after multiple plays. Our regular gaming group now refers to this as “die cycle forecasting,” and you can always tell the experienced Teotihuacan players by their slight pause after performing actions, mentally recalculating their dice advancement schedule.
The second critical principle involves what I call “valuable state preservation.” Some die values are inherently more useful for specific actions. For pyramid construction, 4-value dice provide excellent efficiency. For temple advancement, 3-value dice often hit the sweet spot of power versus ascension timing. Recognizing these optimal states and sometimes deliberately avoiding advancement to maintain them can be counterintuitively powerful.
There was this game last summer where I kept a die at value 4 for nearly half the game, repeatedly using it for pyramid construction without advancing it (by paying cocoa to block the advancement). Kevin kept laughing at my “stunted die,” but that consistent access to efficient pyramid actions secured me a comfortable victory. Sometimes stasis is strategically superior to growth.
The third principle addresses what experienced players call the “ascension reward optimization window.” The benefits you receive when a die ascends vary based on your position on the temple tracks and the current game period. This creates specific timing windows where ascension generates maximum returns.
I’ve developed a mental framework for optimal ascension timing: early game ascensions should prioritize dice that will generate resources (cocoa or wood) that fund your engine development. Mid-game ascensions should target temple advancement rewards that improve your action efficiency. Late-game ascensions should focus on direct victory point generation, particularly through temple top-tier rewards.
One particularly satisfying game involved me timing three separate ascensions to perfectly coincide with reaching new temple tiers, creating this cascading effect of rewards that propelled me from third place to a convincing victory in just two rounds. Jim accused me of “temple timing sorcery,” which I consider perhaps the finest compliment I’ve ever received in gaming.
The fourth principle revolves around “worker value concentration strategies.” Rather than evenly distributing advancements across all your dice, concentrating advancements on specific workers creates powerful specialization opportunities. Having two or three high-value dice dedicated to specific actions often outperforms having five or six moderately valuable dice spread across multiple action types.
I witnessed the power of this approach in a game against Mike, who concentrated on developing just three of his dice to high values while keeping the others at 1-2 pips. His specialized workforce allowed him to dominate the pyramid construction and decorations, while his low-value dice efficiently handled cocoa collection with minimal risk of unwanted ascension. The strategy seemed counterintuitive at first but proved devastatingly effective.
The fifth principle addresses what I call “advancement acceleration thresholds.” Certain board actions and technologies allow you to advance dice multiple pips at once. Recognizing when to leverage these acceleration opportunities—and more importantly, when to avoid them—creates significant timing advantages.
For instance, the Avenue of the Dead technology that advances dice an extra pip can be either beneficial or detrimental depending on your ascension schedule. I’ve seen players excitedly grab this technology only to find their carefully planned advancement cycles thrown into chaos as dice ascended prematurely, leaving them without workers for critical actions.
My most dramatic experience with advancement acceleration came in a game where I deliberately positioned three dice to ascend simultaneously (breaking my usual staggered approach) specifically because I had secured technologies that granted powerful rewards for coordinated ascension. The massive resource and point influx from this synchronized ascension—which I privately called my “rapture turn”—created an insurmountable lead. Sometimes breaking your own rules works when you’ve created the conditions for exception.
The sixth principle focuses on “cocoa-powered advancement control.” Paying cocoa to block the advancement of a die after taking an action seems inefficient on its surface. Why waste a precious resource to prevent improvement? But this mechanism provides crucial timing control that often justifies the cost.
I’ve developed a rule of thumb: if maintaining a die at its current value for one more action will generate at least 2 points more value than letting it advance, the cocoa cost is justified. This calculation becomes second nature after multiple plays, creating what my gaming group now calls “advancement denial decisions.”
During a particularly tight game with Linda, I spent 6 cocoa over several turns keeping a 4-value die locked for pyramid construction. She thought I was wasting resources until that die secured the final three pyramid levels in succession, earning me both the placement points and the level completion bonus. Sometimes strategic stagnation creates more value than progression.
The seventh principle involves what veteran players call “die value action matching.” Different board locations benefit from different die values based on their specific mechanics. Aligning your dice development to have appropriate values for your strategic priorities creates significant efficiency advantages.
For example, the Alchemy action works well with any die value, making it perfect for 1-pip dice fresh from ascension. The Decorations action scales directly with die value, making it ideal for your highest dice. Understanding these value-to-action relationships allows you to plot movement and development patterns that maximize efficiency.
I remember a game where Jim consistently used his low-value dice (1-2) for cocoa collection, mid-value dice (3-4) for pyramid construction, and high-value dice (5) for decoration placement. This specialized workforce approach created remarkable efficiency compared to my more haphazard die deployment. The lesson was clear: die value should inform action selection as much as strategic need.
The eighth principle addresses “temple-synced advancement timing.” The temple tracks provide powerful benefits that often interact with ascension mechanics. Timing your advancement to maximize these synergies creates compounding advantages that can decide games.
I’ve found particular success with timing ascensions to coincide with reaching temple thresholds that provide advancement-related benefits. This creates virtuous cycles where ascension generates resources that fund further temple advancement, which improves future ascensions, and so on.
In our last game night, I managed to time an ascension precisely when I reached the second level of the blue temple track, which reduced my cocoa payment for future actions. This single well-timed ascension created a cascading efficiency advantage that funded my entire mid-game strategy. Kevin now refers to this as my “temple timing obsession,” but the results speak for themselves.
The ninth principle focuses on what I call “season-appropriate advancement pacing.” The game’s three seasons create natural rhythm shifts that should influence your advancement strategy. Early seasons favor faster advancement to reach powerful die values quickly, while later seasons often benefit from controlled, strategic ascensions timed for maximum point generation.
I’ve developed different advancement targets for each season: in the first season, I aim to get at least two dice to value 5 to power early pyramid construction. In the second season, I focus on staggered ascensions to maintain operational capability while maximizing temple position improvements. In the final season, I prioritize timing ascensions to generate direct victory points, particularly through temple rewards.
Last month, I played a game where I barely advanced my dice in the final season, instead focusing on extracting maximum value from their current positions. Meanwhile, my opponent pushed for multiple late-game ascensions that generated impressive-looking rewards but disrupted their ability to execute their final strategic moves. The lesson was clear: late-game operational consistency often outweighs ascension rewards.
The final principle addresses what experienced players call “die reset strategic timing.” When a die ascends, it returns as a value-1 die, which seems like a downgrade but creates specific opportunities. Sometimes deliberately timing an ascension to create a low-value die opens up strategic options unavailable with mid or high-value workers.
For instance, having fresh value-1 dice can be perfect for cocoa collection actions where you want minimal advancement. They’re also ideal for the Palace discovery tiles that provide benefits based on your lowest die value. Understanding when a “reset” creates more opportunity than continued advancement is a hallmark of experienced play.
In one particularly satisfying game, I deliberately pushed a 5-value die into ascension specifically to get a fresh 1-value die that could claim a discovery tile requiring my lowest possible value. The tile provided technology discounts that funded my late-game engine, creating far more value than if I’d preserved the high-value die. Sometimes the reset is more valuable than the continuation.
What continues to fascinate me about Teotihuacan after so many plays is how this seemingly simple advancement mechanism creates such profound strategic depth. The constant tension between immediate action power and long-term advancement timing generates these intricate decision trees that reward careful planning and adaptation.
I’ve developed elaborate shorthand notes for tracking my dice development during games—little symbols that help me forecast ascension timing and plan movement patterns. Linda finds this system both impressive and slightly concerning, particularly when I start muttering about “optimal ascension windows” during dinner conversations completely unrelated to gaming.
But that’s the magic of brilliantly designed games like Teotihuacan. They create these intricate mental models that continue working in your mind long after the pieces are back in the box. The ancient city builders would probably appreciate the way their city continues inspiring strategic thinking across centuries—though they might be slightly confused by our colorful wooden dice representing their workforce.